Preference



To open Preference dialog push button in Ribbon UI menu.
With the dialog, you can configure Zindaiji4.
(Currently, configuration file is not automatically saved. So this configuration is temporary one).



You can select a category of settings from the tabs at the top of dialog.

Mouse



You can configure mouse settings in View 3D Panel here.

Performance


Memory Limit

Memory usage limitaion for data sequence. Set to proper value according to your system.

Only memory usage by data sequence are checked and other memory used by contemporal instances are not included, and actual memory usage may be larger than this limit.

Texture Limit

Limitation for memory for texture. Set to proper value according to your system.

Prefetch Length

Length of sequence that data is prefetched.

Particle Max

Limit the maximum particle numer.
This is for safty to prevent to load too large data mistakenly (and causing the freeze of the system...)

Consider Time Remap

Consider the effect of timeremap for interpolation mode of averaging two images.

2nd Search Path: From/To

When reading of some data file is failed, the system tries to read again with replacing a part of its file path according to this settings.
This function can be some help when you use the same project file in two PCs with different folder structures.
(For example, different volume labels for data HDDs).

Relative Path

Use relative path in handling filenames. Use in such cases that copying project file and data to another PC with different directory structure.

OpenGL


Depth

OpenGL butter depth. (This setting works on limited environment. In most system this setting does not work).

Clip Min/Max

Default clipping distances. Clipping distances are properties of camera object.
If view is connected to camera object, the values of the camera property would be used.

Shortcut



This panel shows the list of shortcuts. You can edit each component by double clicking.
Note that shortcuts in text editor are defined separately in Text Editor Tab.


return
inserted by FC2 system