3D View

Main Panel



The 3D View is used to interact 3D scene for variety of purposes.

Note that Zindaiji4 does not distinguish between preview on the screen and rendered image, lik most 3DCG software.
The rendered image output is the same as the image on the 3D View panel.
(Though, quality parameters may be quite differed while editing (fast but with low quality) and while making rendered images (slow but with high quality ).

The view of the 3D view panel can be freely handled by mouse in general, or follows move of predefined camera.

Header



The header contains various menus and controls.

Camera Menu



Copy position / rotation of the view point of the panel to the camera connected to the view.
When "Follow Camera" is checked, the view of the panel follows the connected camera.

Navigator Menu



You can do following actions from this menu.

Set navigation mode (translate, rotate, scale).
Snap the move of object to the selected axis due to mouse handling of navigator.
Set pivot to some object.

Active Checkbox

Since multiple 3D View panel can be in the window simultaneously, it importance to tell whether panel is used for image output when rendering sequence starts.
Active panel is the one that the rendered image is outputed to files when rendering queue is started.
It is automatically checkd when mouse is clicked on the panel (and unchecked in other 3D view panels).

Navigator and coordinate system



When navigator icon is checked, a navigor indicating the direction is displyed on the active object.
The direction is shown in global/local/parent coordinate system.

Show/Hide Icons



These icons toggles show/hide of items.

Data

Show/Hide for data. You can temporarily hide all data when these data are too heavy.

Navidator

If enabled, navigator will be shown.

Grid

If enabled, grid will be shown.

Guide Object

If enabled, guide objects (such as empty) will be shown.
Should be disabled for final rendering.

Light/Camera

If enabled, light source and camera symbols will be shown.
Should be disabled for final rendering.

Loupe


Numerical Panel

Numerical panel is shown on the right side of the main panel. Numerical panel can be hidden / shown by clicking the << / >> button.

In this panel, following informations are shown.

View

This panel shows the position and direction of the view point.



Pposition
TgThe unit vector along direction that the view is looking at.
TpThe unit vector along top vector of the view.
RtThe unit vector along tright vector of the view.
EuEuler angle of the view.
AngleLAngle of view, (for the long side of the screen).
PivotThe view is pivoted to this object.
PIf the pivot is not defined, the view is pivoted to this point.

Active Object

This panel shows the information of active object.



PPosition
RRotation (Euler Angle).
SScale

Camera



This panel shows the information of the camera connected the view.
When "Follow Camera" is checked, the view of the panel follows the connected camera.
When "Lock to Camera" is checked, the position of connected camera follows the mouse control of the view.

Display



This panel controls the display options.

Buffer Size

Size of the buffer the image is rendered. This parameter affect the quality of renderede image.
Should be 2 times or more greater than the output image size.

Line Width

Width of grid or other guide lines in the unit in pixel.
If enabled, a mini window will be open at left bottom side.
In this window magnified image around the mouse cursor would be shown.


return
inserted by FC2 system