Property



The Property panel is used to edit rendering/object properties.

Header



The header contains various menus and controls.

Selector



Icons on the top line ara for selector of properties. Click them to select following properties.

Rendering property, such as output filename or type, stereogram setting or so.
Filters properties. Filters controls effect on output imagse, such as exposure or glare effect.
Object properties, such as object type, camera angle, settings of light, etc.
Material settings, such as coloring, texture, shader settings, etc.
Modifier settings. Modifier is a small piece of effect that act on an object.
Process settings. Process is a smaill piece of effect that act on data.
File format settings. Edit file format to read simulation data.
Information. This panel shows several information of object. Mainly for debugging.

Rendering Panel



Basic parameters for rendering and output of image(s) can be configured in this panel.
Details of rendering parameters are described in the sction "Rendering / Output Image(s)."

Object



Basic parameters for each object can be configured in this panel. Panels for different object type have different layout respectively.
See the pages for each object type.

[Primitive] [Light Source] [Camera] [Mesh] [Empty]
[Volume] [Particle] [Height Field]

Material



Parameters for material can be configured in this panel. Panels for different object type have different layout respectively.
See the pages for material of each object type.

[Material for Object] [Material for Particle]

Filter



Filter is a piece of effect on output image, such as blur or glare.
You can add a filter from "add filter" button and delete each filter by clicking delete icon.

Filters are processed from top to down. The order of filters can be changed by dragging grip icon.

Currently following filters are implemented.

ExposureThis filter controls brightness or coloring of output image.
BlurThis filter blur output image.
GlareThis filter add glaring effect on output image
Remove AlphaThis filter remove alpha value of output image.
OverlayThis filter overlay an image on output image.

Mofifier



Modifier is a piece of effet on object. You can add a mofidier from "add modifier" button and delete each modifier by clicking delete icon.
Basically modilters are processed from top to down. But some modifiers works regardless of its order. The order of modifiers can be changed by dragging grip icon.
Currently following modifiers are implemented.

TrackingThis modifier change objects direction according to a target object.
Array CopyThis modifier copy objects in array.
TrimmingVolume data only. Trim the viewing box.
Texture Space ModifierVolume data only. Modifing texture space.
Sequence RemapData only. Remap sequential data.

Process



Process is piece of effect on data object. It is like modifier. Effects on data itself, (not on parameters about how to render it), is classified to Process.
Currently following process are implemented.

Volume BooleanThis remove part of volume.
Volume DownsizingDownsize volume data.
Particle FilteringThis filters particles. Useful when you want to see some selected particles.
Streamlize FilteringThis filters streamlines. Useful when you want to see some selected streams.

Data Format



File format to read data can be edited in format tab. Currently, file format for particle data can be edited.
See the document for data format in details.


return
inserted by FC2 system