Panels for matrial setting is shown in property panel by clicking material icon.
Material setting for volume determines color, density and several other options.
Original | Use default OpenGL pipeline. Since data source is 1 byte colorless data, volume is expressed as grayscale with no transparency information. |
Volume Basic | Color (and its transparency or alpha) is evaluated via color curve. |
Volume Phong | Diffse scattering is evaluated like Phong shading. It is evaluated by the direction of differentiation of volume data instead of normal of faces. |
Volume Scatter | Coloring will be modified by the angle between light and camera view. This is a clude way to mimic a object with different forward and backward scattring parameter. |