Panels for matrial setting is shown in property panel by clicking material icon.
Material setting determines the color, texture and shader of the objects.
Classic | The way classical OpenGL works. (i.e. default pipeline without any shader) |
Gouraud | Color is evaluated at each vertex and interpolated between them |
Phong | Geometry is interpolated between vertices, and then color is evaluated at each surface point. Better than Gouraud. |
Toon | Object is expressed with very limted number of color. |
Normal | Normal vector of surface (in viewing coordinate) is converted to color RGB. |