Material for Height Field


Panels for matrial setting is shown in property panel by clicking material icon.



Material setting for height field determines color, texture and several other options.
Most settings are similar to material for objects, but some differences exist.

Coloring / Texture

Basic color setting is similar to materials for object. Mapping type for texture is along z-axis.

Color Curve

The height field can be colored according to color curve.



Color curve can be edited in Color Curve Editor. When Color Curve Editor is on the window, clicking the color curve on the material panel make it active (or editable on the editor).

Shader

Currently, shader for height field is fixed to Phong shading. Options "Flat" and "Dissolve" works similar to that option for shaders in primitive objects.

Option

Options for color curve is similar to materials for object.

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inserted by FC2 system