FILTER

Objects

This filter set primitive object like a sphere or a box.

The objects can recieve shadows. However, it do not cast shadow currently, so that the opposit side of the object form the light source is inconsistent.

T, R, S represent Translate, Rotation and Scale, respectively.



Later

Zindaiji3 does not check Anteroposterior relationship between data and objects. Display order is important if objects are semi-transparent. With this check, object is drawn after data drawing.

Culling

Hide back-sided polygons. Rendering becomes slightly faster. Note that if the model is not constructed properly, display may be disturbed.

World

When you moved or copied data, objects would reflect that operation. If this checkbox is checked, object would be set on world coordinates.

Import

When "Import" is chosen, polygon objects will be imported. Reading wavefront object (.obj) with limitaions, and reading isosurface file for Pov-Ray (.pov) exported from Oosawa are implemented.

These objects must be constructed by all triangular or quad polygons.


Reading .obj file exported from blender.
Setting wavefront objects on the scene and render it by PovRay.

Multiple

This option is to use multiple .obj files with common rendering settings. Assumed to used by particle data by Object or Pseudo-Object rendering.
It would be useful for data such that having all particles a same shape is unnatural. (For example, asteroids or dust particles.)

File name must be written in printf format in C. Maximum number of object would be 2x2 or 4x4.
Maximum number affects the resolution of texture in Pseudo-Object mode.


Types of object for particles must be scripted in Lua expression.
The following is a example that particles with index less than 1024 are type 0 and 1, while 2 for larger index particles.

Affin map

Give direction of x,y,z axes and transform the object.

return
inserted by FC2 system