This dialog gives the way to configure the preview and camera path.
Selection of View0-View4 chooses the active preview panel 0-4. (Sorry, this is not working now. At now, top-left panel is always active.)
You can choose geometry of view from following types.
In Perspective view, view angle here is "vertical" angle of the view.
In Panoramic view, a horizontal region from -view angle to +view angle is shown.
(Full circle image around camera is obtained at value of 180).
Vertical angle is fixed to about 70 degree in panoramic view.
Equirectangular, Dual Fisheyes and, Spherical Fisheyes are for full 360 deg viewing. View angle setting would be ignored.
When checked on, the camera would be forced to look at the position of anchor.
Select back ground color. 2nd color is applied to the area outside the circle of view in the fish eye camera. 3rd color is color of tags
Select the type of grid. Type is not implemented yet.
Select font of tags. Currently tags is used in grid fileter only.
In default mode, Zindaiji3 uses FBO, i.e. it renders on texture memory and then displays the result on the screen. (This tricks make the output to be somewhat better).
Some virtual reality applications steal OpenGL information on other applications. But with FBO, the trick does not work.
In that case, you can go around FBO and directly draw objects on the screen. (Direct Draw mode).
In Direct Draw mode, several features such as exposures or fisheye rendering do not work.
Note that Intel HD Graphics does not implemet FBO correctly (especially 16bit FBO). Use 8bit FBO or Direct Draw.
Size of buffer. Larger buffer is better for image quality, but rendering time increases.
You can get 3 types pf preview image.
RGB is basic image.
RGBA shows alpha value (or optical depth). In preview mode, area with 0 alpha value would be drawn with checkerboard pattern.
Depth buffer shows how objects is far from the camera (or from clipping plane, exactly speaking).
Making two movies with RGB and depth beffer and processing them with some video editer like Adobe After Effects is fastest way for getting approximate focal blur effect.
With ensemble, preview image is multiple-rendered and averaged. Works with Focal blur, Area light, transparent shadow and dissolve (stochastic transparency) texture setting.