//RGT polygon{ 5 <-1, -1, -1> <-1, -1, +1> <-1, +1, +1> <-1, +1, -1> <-1, -1, -1> texture{ pigment { image_map { png "TownTestCameraRGT0001.png" map_type 0 } rotate <0, -90, 0> rotate <-90, 0, 0> scale -2. translate <0, -1, -1> } finish { ambient 1 } } } //LFT polygon{ 5 <+1, -1, -1> <+1, -1, +1> <+1, +1, +1> <+1, +1, -1> <+1, -1, -1> texture{ pigment { image_map { png "TownTestCameraLFT.png" map_type 0 } rotate <0, 90, 0> rotate <90, 0, 0> scale 2. translate <0, -1, -1> } finish { ambient 1 } } } //TOP polygon { 5 <-1, -1, +1> <-1, +1, +1> <+1, +1, +1> <+1, -1, +1> <-1, -1, +1> texture{ pigment { image_map { png "TownTestCameraTOP.png" map_type 0 } rotate <0, 0, 180> rotate <0 , 0, 0> scale 2. translate <-1, -1, 0> } finish { ambient 1 } } } //BTM polygon { 5 <-1, -1, -1> <-1, +1, -1> <+1, +1, -1> <+1, -1, -1> <-1, -1, -1> texture{ pigment { image_map { png "TownTestCameraBTM.png" map_type 0 } rotate <0, 180, 0> rotate <0, 0, 0> scale 2. translate <-1, -1, 0> } finish { ambient 1 } } } //BCK polygon { 5 <-1, -1, -1> <-1, -1, +1> <+1, -1, +1> <+1, -1, -1> <-1, -1, -1> texture{ pigment { image_map { png "TownTestCameraBCK.png" map_type 0 } rotate <0, 0, 0> rotate <90, 0, 0> scale 2. translate <-1, 0, -1> } finish { ambient 1 } } } |