//RGT
polygon{
    5 <-1, -1, -1> <-1, -1, +1> <-1, +1, +1> <-1, +1, -1> <-1, -1, -1>
    texture{
        pigment {
            image_map {
                png "TownTestCameraRGT0001.png"
                map_type 0
            }
            rotate <0, -90, 0>
            rotate <-90, 0, 0>
            scale -2.
            translate <0, -1, -1>
        }
        finish { ambient 1 }
    }
}

//LFT    
polygon{
    5 <+1, -1, -1> <+1, -1, +1> <+1, +1, +1> <+1, +1, -1> <+1, -1, -1>
    texture{
        pigment {
            image_map {
                png "TownTestCameraLFT.png"
                map_type 0
            }
            rotate <0, 90, 0>
            rotate <90, 0, 0>
            scale 2.
            translate <0, -1, -1>
        }
        finish { ambient 1 }
    }
}

//TOP
polygon {
    5 <-1, -1, +1> <-1, +1, +1> <+1, +1, +1> <+1, -1, +1> <-1, -1, +1>
    texture{
        pigment {
            image_map {
                png "TownTestCameraTOP.png"
                map_type 0
            }
            rotate <0,  0, 180>
            rotate <0 , 0, 0>
            scale 2.
            translate <-1, -1, 0>
        }
		finish { ambient 1 }
    }
}

//BTM
polygon {
    5 <-1, -1, -1> <-1, +1, -1> <+1, +1, -1> <+1, -1, -1> <-1, -1, -1>
    texture{
        pigment {
            image_map {
                png "TownTestCameraBTM.png"
                map_type 0
            }
            rotate <0, 180, 0>
            rotate <0, 0, 0>
            scale 2.
            translate <-1, -1, 0>
        }
        finish { ambient 1 }
    }
}

//BCK
polygon {
    5 <-1, -1, -1> <-1, -1, +1> <+1, -1, +1> <+1, -1, -1> <-1, -1, -1>
    texture{
        pigment {
            image_map {
                png "TownTestCameraBCK.png"
                map_type 0
            }
            rotate <0, 0, 0>
            rotate <90, 0, 0>
            scale 2.
            translate <-1, 0, -1>
        }
        finish { ambient 1 }
    }
}
inserted by FC2 system